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Posted by2 years ago
Archived
There is a oversight of sorts in the Hello Mario Engine save feature when developing a game. If you have a save game, and you change the world map in any way (add a level, rearrange objects) the game will crash when trying to load that save. It was preventing me from testing my game during development so I added this simple solution
In Objects > Special > obj_titlescreen
Create a Press <Delete> and paste this in there
This system should probably be modified for a release of a game because there is no warning if the player accidentally hits delete. I'm going to later make a system were it does warn you but for now this should be fine for clearing saves that are causing crashes.
And as a extra modification, in 'create' replace the menu text with this to list if it is a new game or a save game.
comment
Posted by2 years ago
Archived
There is a oversight of sorts in the Hello Mario Engine save feature when developing a game. If you have a save game, and you change the world map in any way (add a level, rearrange objects) the game will crash when trying to load that save. It was preventing me from testing my game during development so I added this simple solution
In Objects > Special > obj_titlescreen
Create a Press <Delete> and paste this in there
This system should probably be modified for a release of a game because there is no warning if the player accidentally hits delete. I'm going to later make a system were it does warn you but for now this should be fine for clearing saves that are causing crashes.
And as a extra modification, in 'create' replace the menu text with this to list if it is a new game or a save game.
![Hello Mario Engine Hello Mario Engine](/uploads/1/2/3/7/123748565/550500968.png)
![Engine Engine](/uploads/1/2/3/7/123748565/277312350.png)
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